According to Chayes the development team is working to ensure that the game includes all the elements and nuances of a rich deck-building experience but not the game being too overwhelming for new WoTLK Gold players. "The method we've taken is that the beginning experience" Chayes says, "the basic experience of the game is extremely easy and intuitive and simple and once you're prepared for it, additional features become available or available later on.
"A excellent example is Wild. Wild isn't accessible to players who are new. There's no connection with Wild at the beginning of the box and this was extremely conscious due to the fact that there's an abundance of cards in Wild which are not part of the regular rotation. This will increase with time as more sets are created. We don't want the players to be forced to absorb all of that in their first encounter."
Similar to World of Warcraft, accessibility is a constant process of improvement for a game that's constantly growing. However, like World of Warcraft, some players had to learn the ins and outs of mod-making and stat-tracking to their own. In contrast to a game similar to World of Warcraft, which provides players with detailed statistics on how well you play each hero There's not a great deal of information you can access within World of Warcraft for how you play, or how effective you're in each Hero.
Chayes says, "There's always a balance between what amount of information should we provide the player with? In the beginning, we wanted to ensure that we had a clean user interface because we knew that a lot users were joining us as the first-time visitors. We've been cautious in the way of incorporating some of these statistics and data buy WoTLK Classic Gold. However, there are alternatives to doing this. You can do it via the internet for instance and you'll find lots of options that you can browse that aren't always directed to new players. If you're looking for it, you can find it.